But I can't help with this, because busy with other things. Please ask outside the thread and make separate topic (ideally at src side, or db side).Īlso, there are many delays, but the thing that i see on the screen not really looks good. That's all! Thank you and stay home and safe guys! I hope someone can figure this out or at least point me to the right direction. I'm not entirely sure if it's a client, emulator, or server error. I can't find the reason why there is an exact 1 second delay before you attack a new target after killing your previous target. I've been reading thoroughly the conf/maps/battle scripts, plus I've read the src/map/battle.c file at line 6187 'damage_lv battle_weapon_attack' doesn't seem to affect the behavior. When a PLAYER ATTACKS or SWITCHES TARGET to another ENEMY after the player KILLS ITS LAST TARGET, there is a 2 SECOND DELAY BEFORE THE PLAYER STARTS ATTACKING AGAIN. I've observed this with my Hercules emulator and other servers that use Hercules emulator. There is this weird behavior when players do a basic attack. I've been editing scripts these past days, getting less sleep and eating less because I easily got addicted to playing and programming at the same time. Took a bit longer than 5 mins but not much, it was super easy. Comments are where they are, you just have to read the scripts thoroughly. ago I used this just the other day to set an offline server up. Hi! I've been working with Hercules emulator for like 5 days now, and I must say.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |